Werner Herzog Believes Animation is More Convincing in Virtual Reality Than Live-Action
Legendary director and provocateur Werner Herzog has always been living in virtual reality â except when heâs travelled on foot.
Thatâs because the influential auteur, who has directed well over 50 fiction and non-fiction films and shorts that have redefined cinema as we know it â âEven his failures are spectacular,â Roger Ebert once said â believes humans evolved from experiencing firsthand what he nevertheless considers to be our collectively ambiguous reality, which instead can feel like virtual reality. Not that his favored cinema, or even VRâs sometimes âclaustrophobicâ technology, arenât throwing much of those experiential assumptions into critical relief.
âUnderstanding of space is probably one of the things that cinema can really do quite well,â Herzog explained in a back-and-forth with neuroscientist Patrick House, recently published in The New Yorker. But VR is âa form of space that we havenât experienced yet. It is a form of space that occurs in our nightmares.â
Herzog admitted that he got tired of what currently passes for VR âfairly quickly,â he said. âWhat was more convincing was animated films,â he added. âDigitally created landscapes and events made a better impression on me.â
Nevertheless, Herzog believes that VR is a singular experience with the potential to become more than just âan extension of cinema or 3-D cinema or video games. It is something new, different, and not experienced yet.â
That is because VR upsets the normal structures and relations of cinema, in that its technological disruption supersedes the artistic process. According to Herzog, human culture has traditionally dreamt up its narratives first, then sought out the means of production to materialize them.
âYou have the content first, and then the technology follows suit,â he told House. âIn this case, we do have a technology, but we donât have any clear idea how to fill it with content.â
As such, weâre left seeking experiences that can best be expressed in virtual reality, which was the case with Herzogâs 2010 documentary, Cave of Forgotten Dreams, analyzing some of Earthâs earliest paintings on the walls of Franceâs Chauvet-Pont-dâArc Cave. Once skeptical of 3-D, Herzog felt that â3-D was necessary for that film because paintings, thirty-two thousand years back in time, were not on flat walls in the cave but on wildly undulating ones.â
That said, Herzog is not exactly in love with technological disruption. His next documentary, Lo and Behold, Reveries of the Connected World, premiering this weekend at the Sundance Film Festival, seems sanguine about the Internetâs potential to bring humanity together in technocratic utopia. Heâs particularly critical of video games.
âI donât see anyone who is addicted to films, but I do see young people addicted to video games,â Herzog said. âIt is so bad that now rehab centers have started.â
âCinema is over when the film is over, the credits are over, and the doors open and you are pushed out into the street and itâs still day out there,â he added, noting earlier in the conversation that cinema is also âthe most intense way to express our inner condition.â
So far, virtual reality is struggling to replicate that intensity of expression, said Herzog. Oculus Story Studio technical director Max Planck told Cartoon Brew as much last year at a screening of their short, Henry. âWeâre still in a novelty phase, somewhat stuck with the trappings of film,â Planck admitted.
âShort forms that I have seen look fairly convincing and fairly good, but I do not see a real, big form of expressing the state of our existence,â Herzog told House. Quoting the Prussian war theoretician Carl Von Clausewitzâs famous aphorism â âSometimes war dreams of itselfâ â Herzog reframed Clausewitzâs rhetorical question for VR: âDoes virtual reality dream of itself? Do we dream or express and articulate our dreams in virtual reality?â
Herzog regards his query as indicative of the inherently ambiguous nature of human experience, which leads to the âmost fascinatingâ but âvery disturbingâ possibility that âwe do live in a virtual reality all the time anyway, in some sort of virtual ambiguity,â he said.
âDo we already live in a virtual reality?â Herzog wondered. âDid Rome, in antiquity, live in some sort of virtual reality?â
Although Herzog concluded that the answers to these philosophical questions remain to be found, he nevertheless emphatically argued that âthe world reveals itself to those who travel on footâ â not through a VR experience of someone traveling by the same means.
âWe were made as humans to travel on foot, and sometimes very large distances, or as nomadic people,â Herzog said. âStrangely enough, the only time I got the feeling I was not caught in a virtual reality is when I travelled on foot.â
(Herzog photo: Shutterstock.com/Lev Radin)