Wes Anderson’s ‘Isle Of Dogs’ VR Experience To Launch At Sundance
The “Isle of Dogs” vr experience allows viewers to watch stop motion animators at work.
The “Isle of Dogs” vr experience allows viewers to watch stop motion animators at work.
An explanation of light field rendering and how it can help animators with immersive vr filmmaking.
The final season of “Samurai Jack” came up big at the 2017 Emmy Awards.
For a filmmaker, working in vr is like chopping off someone’s legs and telling them to run, says “Son of Jaguar” director Jorge Gutierrez.
Body Labs is creating technology that can predict and generate animation from videos and even single photographs.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.
A peek into the future of animation.
Watch the exclusive teaser for “Sonaria,” produced by Kevin Dart’s boutique studio Chromosphere.
Limitless, made up of Pixar and Bungie alumni, is aiming for high-end – and interactive – characters in vr.
Facebook’s two-year-old vr content production arm is no longer.
The future of Nick is more than just tv cartoons — it’s also real-time rendering, VR/AR/MR, and artificial intelligence.
Key members of Moonbot Studios have reunited to form a new studio that will focus on telling great stories across emerging tech platforms.
Experts in vr animation weigh in on what they’ve learned from working in the medium so far.
Storyboarding for virtual reality just got a lot easier thanks to this free software.
The well-funded vr animation startup co-founded by Dreamworks director Eric Darnell is creating its first episodic vr animation series.
The computer graphics and interactive conference is shaking things up in the vr space.
“The Book of Life” director is moving into vr, with a project celebrating lucha libre and Mexican culture.
See what’s new in vr at Sundance’s New Frontiers program for 2017.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.