Epic Games Leads $20 Million Funding Round For Spire Animation Studios
Spire will use Epic’s Unreal Engine to produce animated features and expand into the metaverse.
Spire will use Epic’s Unreal Engine to produce animated features and expand into the metaverse.
“Brave” director Mark Andrews is directing the new series.
“We’ve been collecting very deep, rich data for a long time from our parks,” says the CEO.
The immersive tech could eventually allow park visitors to interact with Mickey Mouse and Elsa as images, not cast members in costume.
The $100M fund promotes use of Unreal Engine, which is increasingly core to animation production and the development of the metaverse.
A new online tool can automatically detect, rig, and animate semi-abstract drawings of people.
Time, famous for its magazine, has launched a new new kids and family division.
Lucas Zanotto reveals that he has earned six figures in the past year by selling non-fungible tokens of his animated loops.
Beeple’s path from working-class digital artist to art world superstar is a lesson for indie animators and the value of embracing emerging tech.
Jim Hillin, the cg supervisor of “Beauty and the Beast,” reveals the creation of an iconic moment in Disney animation history.
Unity’s acquisition of Weta Digital could be a game-changing moment in the vfx industry.
The software ties into Nvidia’s metaverse development platform.
The company has fleshed out the future of its ambitious Omniverse platform.
Welcome to the non-Meta metaverse.
A world populated by digital avatars needs a whole lot of real-time animation.
The South Korean startup says its automated animation tool can slash production costs.
The company claims that its technique is up to 50% cheaper than a live-action production.
Good news for vr animators: the newly rebranded “Quill by Smoothstep” will still be free.
The skin and hair of virtual humans are still largely shaped by white features, argues Theodore Kim in a SIGGRAPH lecture.
Facebook thinks creativity suffers when staff work remotely. Its solution: virtual offices filled with cartoon avatars.