iClone 7 Introduces Markerless Facial Capture Tech
Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
The Snappers facial rig is not a secret in the game world, and is even used on Guillermo del Toro’s latest film, “The Shape of Water.”
“Zafari'”director David Dozoretz on how his animated tv series is using real-time rendering – and the new possibilities that tv creators have with real-time rendered CG series.
Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.
The short is now available to download for Oculus Rift and PC users.
Challenges and lessons learned from interactive animation storytelling.
Unreal’s game development toolset is now free for filmmakers and artists.