Epic Games Unveils New “Per Seat” Pricing For Non-Game Developers Using Unreal Engine
Unreal will continue to be free for hobbyists, students, educators, and companies that earn less than $1 million in annual gross revenue.
Unreal will continue to be free for hobbyists, students, educators, and companies that earn less than $1 million in annual gross revenue.
The companies plan to develop a Disney Universe for gaming, playing, watching, and shopping that will integrate with Epic’s ‘Fortnite.’
Using Unreal Engine, Gordon and artists at Passion Pictures were able to produce 100 short episodes of the music-fueled series.
Australia studio Pixel Zoo takes us behind the scenes of their new “kids” series ‘The Secrets of Sunflower Valley.’
The new tech eliminates the need for bespoke facial motion capture technology, making it possible to accomplish with only an iPhone.
Miguel Ortega and Tran Ma (a.k.a. Half M.T. Studios) documented more than 100 hours of production on their thrilling short.
Developers can now access the suite of cloud-native AI microservices that make it easier to build and deploy avatars at scale.
According to the team at Epic Games, with UE 5.1 “we’re honing in on the artist, and how the artist can use this tool.”
The Animation Field Guide is a detailed how-to manual in the techniques of creating animation in real-time using Unreal Engine.
The multi-award-winning game was made over 20 weeks as part of SCAD’s Interactive Design and Game Development program.
The three companies will work together to “create new social entertainment exploring the connection between digital and physical worlds.”
The project explores “an agile and more iterative approach to linear animated filmmaking.”
Get ready for two amazing days of animation screenings, conferences, awards, and workshops – all from the comfort of your own home.
Spire will use Epic’s Unreal Engine to produce animated features and expand into the metaverse.
“Brave” director Mark Andrews is directing the new series.
This is the game’s third animation festival of the year.
Madagascan artist Cid explains how the program is helping him bring his highly stylized game to life.
What’s the big deal with real-time rendering? Sure, you can shorten production time by cutting out long waits for rendering, but there’s a whole lot more to it than that.
The course, which starts on July 26, is open to those with at least two years’ industry experience in Europe.
The game trailer “Fianna-Heim” earned its creators several faculty awards. They now have successful careers in fx, game design, and illustration.