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How To Make Your Animation “Not Rubbish” How To Make Your Animation “Not Rubbish”

Tony Mines, director at UK-based Spite Your Face Productions, has come up with two simple and thought-provoking rules for creating “not rubbish” animation. See if you agree and then discuss on his blog. Tony writes:

When creating animation, for one to produce work which can be defined as ‘not rubbish’, one must observe the following two rules. Failure to observe either one will result in animation which can be rightly identified as ‘rubbish’.

Firstly, one must be in the same room as the animation for which one is responsible. Being in the same building is not sufficient, and being in a different postal district or hemisphere is right out.

Secondly, one must recognise that animation in all its forms concerns the creation of sequential imagery, and therefore consideration and attention must be paid to every frame! This does not mean that one must animate consistently on 1’s – rather, it means that supervision be given to each frame, and that the amount of movement and nature of movement therein, be personally observed and considered. Attention to only key frames, or to key poses, shall equally result in ‘rubbish’ animation.

Read Tony Mines’s entire post here.

Amid Amidi

Amid Amidi is Cartoon Brew's Editor in Chief.