Michael Graves Talks About Lost Art Of Drawing In Architecture
Architect and industrial designer Michael Graves, in an op-ed piece in the New York Times, laments the lost art of drawing in architectural practice. His thoughts have obvious parallels with the world of computer animation, though thankfully, drawing still plays a major role in many CG creations.
Grave doesn’t have a problem with computers “as long as it’s not just that.” He talks about the creative possibilities that are opened up through the act of drawing, and uses as an example a drawing jam session he once had with a colleague:
Our game was not about winners or losers, but about a shared language. We had a genuine love for making this drawing. There was an insistence, by the act of drawing, that the composition would stay open, that the speculation would stay “wet” in the sense of a painting. Our plan was without scale and we could as easily have been drawing a domestic building as a portion of a city. It was the act of drawing that allowed us to speculate.
As I work with my computer-savvy students and staff today, I notice that something is lost when they draw only on the computer. It is analogous to hearing the words of a novel read aloud, when reading them on paper allows us to daydream a little, to make associations beyond the literal sentences on the page. Similarly, drawing by hand stimulates the imagination and allows us to speculate about ideas, a good sign that we’re truly alive.