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Beauty and the Beast

Disney is prepping Beauty and the Beast for a 3D release in 2010. Producer Don Hahn spoke to SlashFilm.com about why and how the studio was reformatting Beauty and the Beast for 3D screens. The ‘why’ part is fairly obvious–Disney is in the business of making money and they’re not exactly raking it in at the box office with their current batch of features. In corporate speak, Hahn translates that to: “It’s a chance to take a title that’s very beloved by the audience and try to share it in a way that people haven’t seen before.”

The ‘how’ part is more interesting. Apparently because it was all composited on separate layers and level using the studio’s early CAPS system, they can now separate those layers into a depth of field to create a 3D experience. Says Hahn:

“We didn’t want to do the layers of flatness. There are some old Chip and Dale cartoons that do that…I think what we we want to do is not do that, and create a truly dimensional environment. It’s a very hybrid approach. There’s some proprietary software that Disney created for this, and it actually bends the drawings around geometry. You take a character like Belle or the Beast and you create geometry in the computer that matches the image on the screen, and then bend the original movie around that geometry, be it the character or a background, a tree, or a building or whatever. That creates very dimensional, round faces.”

Amid Amidi

Amid Amidi is Cartoon Brew's Editor in Chief.

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