‘Okja’: Finding the Personality Of A CG Super-Pig
How the vfx crew used on-set puppeteering and cg to bring the star of ‘Okja’ to life.
How the vfx crew used on-set puppeteering and cg to bring the star of ‘Okja’ to life.
We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.
How the “Transformers: The Last Knight” vfx crew crafted a new kind of transformation for the franchise’s fifth outing.
Oats Studios isn’t just creating fresh new content, they’re creating a fresh and new approach to the process of making vfx-driven films.
Director Patty Jenkins “always couched the visual effects in emotions,” the film’s vfx supervisor Bill Westenhofer tells Cartoon Brew.
The writer and co-director of “A Stork’s Journey” shares the ups and downs of making an indie animated feature across four European countries.
A new tool automates the tedious task of secondary animation, like cloth and hair.
MPC made Captain Salazar appear underwater, even when he wasn’t.
Ricky Gervais is voicing a cat in Bron Animation’s upcoming cg feature based on the book by Lois Lowry.
Already a hub for vfx, animation and games, Vancouver now has a new mo-cap studio.
The Dallas-based independent commercial studio has released a three-minute teaser that combines 2d and 3d animation styles, and complex fluid simulations.
Behind the scenes of Ridley Scott’s newest “Alien” film, with before and after image breakdowns.
Limitless, made up of Pixar and Bungie alumni, is aiming for high-end – and interactive – characters in vr.
With a little help from Framestore, Baby Groot stole the show in the opening battle scene of ‘Guardians Of The Galaxy Vol. 2.’
The animation test, intended to be a forerunner to a feature film project, was made in Blender and is inspired by a famous Dutch comic series.
How deliberate errors, unusual animation inputs, and ‘ugly’ simulations resulted in a one-of-a-kind animated short.
The adaptation of the Neil Gaiman novel had some out-there god imagery that was so crazy it needed a custom-made camera rig to make it possible.
By the end of production, even the vfx artists and filmmakers had difficulty telling the real cars apart from the digital ones.
David OReilly conquered the world of indie cg animation in less than a decade. Now he aims to repeat that success in games with his stunning new work Everything, out today on Steam.
There’s a lot to learn if you’re making the move to game animation, but some specialized community outlets have sprung up to help.