‘The Tick’: Making A Completely CG, 2,000-Foot Human On A TV Schedule And Budget
Behind the scenes of FuseFX’s Very Large Man digital human created for the Amazon series “The Tick.”
Behind the scenes of FuseFX’s Very Large Man digital human created for the Amazon series “The Tick.”
How Aardman Animations pulled off the hilarious massage scene in Nick Park’s “Early Man.”
Many animated features are made as co-productions nowadays. But how do studios actually collaborate on a film? We spoke with Toronto-based Guru to learn how they worked with Ireland’s Cartoon Saloon on “The Breadwinner.”
We look at how vfx studio Luma Pictures helped deliver that high-octane car chase scene for Ryan Coogler’s blockbuster superhero film.
Get ready to see a lot more 3D content on your Facebook news feed, but how do you get it there and what can you do with it?
Five vfx supes from the five vfx Oscar-nominated films share tips for collaborating with film directors.
A very candid chat about the challenges of making of “Peter Rabbit.”
A real-time rendering pipeline using Unreal Engine 4 helped make possible this soon-to-be-released feature from Pakistan.
A look at how ILM and Andy Serkis’ Snoke continued to evolve during production on the latest “Star Wars” film.
‘Paddington 2’ animation supervisor Pablo Grillo talks with us about how Framestore explored animation style and technique to discover the personality of its cg-animated star.
This quirky Oscar-shortlisted student film from France is a fine example of how photoreal CG can be an effective storytelling choice.
How the directors of ‘Revolting Rhymes’ adapted Roald Dahl’s classic collection of poems, and scored an Oscar short-listing.
“Okja” helmer Bong Joon-ho offers a director’s perspective on creating a lead character that is entirely computer generated.
There are hundreds of visual effects shots in “Downsizing, but the film is certainly not a visual effects movie.
‘Jumanji: Welcome to the Jungle’ features plenty of cg jungle animals, as well as a number of other visual effects.
Practical effects, digital make-up, and dry-for-wet filming helped make Guillermo del Toro’s ‘The Shape of Water’ possible.
The director of ‘Ferdinand’ sits down for a chat about Blue Sky Studios’ latest film, and talks about how they combined classic and contemporary influences to bring the story to the screen.
Sprite’s new holiday campaign turned LeBron James and D.R.A.M. into cg characters.
Neill Blomkamp’s Oats Studios made a new short using Unity game engine.
‘Geri’s Game’ director Jan Pinkava sits down with Cartoon Brew for an in-depth interview on the Pixar short’s 20th anniversary.