‘Burbank’ Play, About Disney Artists’ Unionization Efforts In 1941, Will Get Off-Broadway And Streaming Runs In March
‘Burbank’ examines the 1941 faceoff between Walt Disney and animator and strike leader Art Babbit.
‘Burbank’ examines the 1941 faceoff between Walt Disney and animator and strike leader Art Babbit.
Tracking layoffs across the animation, vfx, and gaming industries.
For the second year in a row, Disney-owned Pixar will undergo major layoffs.
The union and game developers have been negotiating a new contract for more than a year, and there is hope that this deal will reignite those talks.
Study organizers suggest animation students should be taught “the importance of negotiating skills in their curriculum.”
Workers in Canada continue to gain momentum in their efforts to organize the country’s animation industry.
Workers at James Cameron’s Lightstorm Entertainment follow in-house professionals at Marvel and Disney in seeking IATSE representation.
Hasbro is predicting a 15% drop in sales in 2023. Could the company reverse that trend next year with the release of ‘Transformers One’?
TAG says the studio’s decision was influenced by a recent NLRB ruling regarding production workers at Walt Disney Animation Studios.
This is the first time that remote workers have attempted to unionize with TAG, and the organization hopes others will join them.
According to organizers, talks are underway at DNEG Montreal and Toronto to follow suit.
The unit will shift its resources to focus on games developed by Amazon rather than those from third parties.
The layoffs come as Netflix reduces the division’s output to two tentpole films per year.
The tremendous breakthrough hails a new dawn for vfx workers in Canada.
Virginia becomes the fifth state in which TAG will represent animation industry workers.
This is the third group of Disney employees to vote in favor of unionizing in the last three months.
Wildbrain is the third Canadian studio to unionize with IATSE, joining Titmouse’s Vancouver unit and game developer Anemone Hug Interactive.
According to CEO Pete Parsons, revenues have missed projections by 45% as ‘Destiny 2’ struggled to retain players.
Workers began organizing earlier this year, when the studio laid off around 100 employees, 9% of its workforce.
Dreamworks’s television department was hit especially hard as production has slowed down in that division.